This isn’t a special rule found on the datasheets, but it does affect Knight army construction. There’s one further rule worth mentioning, which is the Knight Lances. This can be a big downside if the model is within your lines, but if you’ve piled the Knight deep into an enemy formation, it can be great – and the Noble Sacrifice stratagem can make it even nastier, of which more later. They roll 2D6 when they die – if either dice is a 6 they do the same as Questoris, but if both are a 6 they explode 3D6″ instead. Dominus Knights are even more destructive. Armigers do D3 mortal wounds to units within 6″, Questoris do D6 mortal wounds to units within 2D6″.
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They can also move over INFANTRY or SWARM models when Falling Back (though they still need to finish their move more than 1″ away from enemy models), which makes them harder to wrap and trap. First, they can Fall Back and still shoot and/or charge. This gives them a bunch of exceptions to the core game rules.
![knights of honor pl knights of honor pl](https://www.gry-online.pl/galeria/Html/Pliki/178883491.jpg)
![knights of honor pl knights of honor pl](https://gamefabrique.com/storage/screenshots/pc/knights-of-honor-16.png)
![knights of honor pl knights of honor pl](https://media.moddb.com/images/members/4/3017/3016251/profile/medieval-europe.jpg)
Glory and honour! Welcome to Start Competing: Imperial Knights, our guide to getting the best out of the towering war machines of the Knight Households.